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Water Elemental

(image)

Water spirits bodies are merely a mass of water. In water it is hard to distinguish them from the water. This and their ability to restore their form from the water makes them powerful when in water. However on land it takes all the spirits power just to keep itself moving, and flowing, without worrying about defending itself.

Special Notes: Whenever this unit is in an aquatic area, it will regenerate 3 HP per turn.

Information

Advances from:
Advances to:
Cost: 16
HP: 25
Movement: 6
XP: 35
Level: 1
Alignment: neutral
IDRTN_Water
Abilities: waterhome

Attacks (damage - count)

(image)water punch
melee
5 - 3
impact
(image)water spray
ranged
4 - 3
impact

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact20% (icon) fire30%
(icon) cold30% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Hills530%
(icon) Mountains9920%
(icon) Mushroom Grove320%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable9920%
(icon) Village140%