Calmar
Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. The swarming attacks of this unit become less deadly whenever its members are wounded.
Information
Advances from: | |
Advances to: | |
Cost: | 20 |
HP: | 67 |
Movement: | 8 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | LSB_calmar |
Abilities: | Water hides |
Attacks (damage - count)
tentacle melee | 3 - 10 impact | swarm | |
ink ranged | 6 - 2 pierce | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 60% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | - | 0% | |
Cave | - | 0% | |
Coastal Reef | 2 | 50% | |
Deep Water | 1 | 50% | |
Flat | - | 0% | |
Forest | - | 0% | |
Frozen | - | 0% | |
Hills | - | 0% | |
Mountains | - | 0% | |
Mushroom Grove | - | 0% | |
Sand | - | 0% | |
Shallow Water | 1 | 50% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | - | 0% |