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Calmar

(image)

Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. The swarming attacks of this unit become less deadly whenever its members are wounded.

Information

Advances from:
Advances to:
Cost: 20
HP: 67
Movement: 8
XP: 150
Level: 2
Alignment: neutral
IDLSB_calmar
Abilities: Water hides

Attacks (damage - count)

(image)tentacle
melee
3 - 10
impact
swarm
(image)ink
ranged
6 - 2
pierce
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane60%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle-0%
(icon) Cave-0%
(icon) Coastal Reef250%
(icon) Deep Water150%
(icon) Flat-0%
(icon) Forest-0%
(icon) Frozen-0%
(icon) Hills-0%
(icon) Mountains-0%
(icon) Mushroom Grove-0%
(icon) Sand-0%
(icon) Shallow Water150%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village-0%