Fire Elemental
Fire spirits tend to inhabit rocks to give them form to fight in. This form gives them decent power, and toughness.
Special Notes: Whenever this unit is in desert-like area, it will regenerate 3 HP per turn.
Information
Advances from: | |
Advances to: | |
Cost: | 16 |
HP: | 37 |
Movement: | 5 |
XP: | 34 |
Level: | 1 |
Alignment: | neutral |
ID | RTN_Fire |
Abilities: | deserthome |
Attacks (damage - count)
fire claws melee | 6 - 3 fire |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 50% | |||
cold | -30% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 40% | |
Coastal Reef | 5 | 10% | |
Deep Water | 99 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 40% | |
Frozen | 4 | 10% | |
Hills | 1 | 50% | |
Mountains | 2 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 5 | 10% | |
Swamp | 4 | 20% | |
Unwalkable | 50 | 20% | |
Village | 1 | 50% |