Island ranger
Island rangers are the heirs of a very old tradition of fighting techniques. They enjoy battles and journeys. Their numerous abilities make them deadly foes.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The length of this unit’s weapon allows it to strike first in melee, even in defense. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | |
Advances to: | |
Cost: | 32 |
HP: | 80 |
Movement: | 6 |
XP: | 80 |
Level: | 3 |
Alignment: | neutral |
ID | Boney |
Abilities: | terreur, joie, skirmisher, regenerates |
Attacks (damage - count)
Pike melee | 15 - 3 pierce | firststrike Dexterity 75% | |
gaze ranged | 8 - 3 arcane | drains Dexterity 90% | |
javelin ranged | 15 - 2 pierce | Dexterity 75% |
Resistances
blade | 80% | pierce | 80% | |||
---|---|---|---|---|---|---|
impact | 80% | fire | 70% | |||
cold | 90% | arcane | 90% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 90% | |
Frozen | 3 | 80% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 80% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |