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Wesnoth Units database

Elvish Shaman

(image)

Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by roots and hindered by the very ground they stand on.

The healing abilities of the elves are also remarkable, and of capital use in battle.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing.

Information

Advances from:
Advances to:
Cost: 15
HP: 26
Movement: 5
XP: 32
Level: 1
Alignment: neutral
IDLestiviel-0
Abilities:

Attacks (damage - count)

(image)staff
melee
3 - 2
impact
(image)entangle
ranged
3 - 2
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable-0%
(icon) Village160%