Unicorn
These small white horses bear proudly a horn in the middle of their forehead. Composed by light and life forces, they are so full of them that its mere presence heals allied units around them.
Special Notes: This unit is capable of basic healing. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | |
Advances to: | |
Cost: | 19 |
HP: | 37 |
Movement: | 7 |
XP: | 38 |
Level: | 1 |
Alignment: | lawful |
ID | RTN_Unicorn |
Abilities: | heals +4 |
Attacks (damage - count)
horn melee | 7 - 2 pierce | charge | |
lightbeam ranged | 6 - 1 arcane | magical |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 20% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | 4 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 3 | 20% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 40% |