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Wesnoth Units database

Horseman

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honour. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from:
Advances to: Knight Lancer
Cost: 23
HP: 38
Movement: 8
XP: 44
Level: 1
Alignment: lawful
IDHorseman
Abilities:
(image)spear
pierce
9 - 2
melee
charge
Resistances:
blade20%
pierce-20%
impact30%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Castle140%
Cave420%
Coastal Reef330%
Deep Water-0%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable-0%
Mountains-0%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable-0%
Village140%