Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | |
---|---|
Advances to: | Knight Lancer |
Cost: | 23 |
शक्ती | 38 |
चाल: | 8 |
अनुभव | 44 |
पातळी: | 1 |
Alignment: | lawful |
ID | Horseman |
Abilities: |
spear pierce | 9 - 2 melee | charge |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 40% |
Cave | 4 | 20% |
Coastal Reef | 3 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | - | 0% |
Mountains | - | 0% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | - | 0% |
Village | 1 | 40% |