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Wesnoth Units database

Ruiter

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from:
Bevorder na: Ridder Lanser
Cost: 23
LP: 38
Beweging: 8
EP: 44
Vlak: 1
Orde: wettig
IDHorseman
Vermoëns:
(image)spies
steek
9 - 2
nabygeveg
bestorm
Resistances:
lem20%
steek-20%
impak30%
vuur0%
koue0%
arcane20%
TerreinMovement CostVerdediging
Berge-0%
Coastal Reef330%
Diep Water-0%
Dorpie140%
Flat140%
Frozen230%
Grot420%
Heuwels240%
Impassable-0%
Kasteel140%
Moeras420%
Mushroom Grove420%
Sand230%
Unwalkable-0%
Vlak Water420%
Woud330%