Mistral Maiden
Of the four 'elemental' magics of fire, water, earth, and air, mastery of the wind is often the most difficult for human magi to attain. It, in of itself, is of less practical use than the other three - the heat of fire wards off the cold winters and lights the dark nights - flows of water heal the wounded and cleanse the body - and towers of earth shelter their denizens and protect the weak from harm. But wind has neither the force of fire nor the sturdiness of earth - it is the element of journey and freedom, of transient life and constant change. Those who have mastered the wind are the wardens of the mystic flows of energy throughout the worlds and are more attuned to their spiritual and telestic natures than other magi.
Information
Advances from: | ‒ |
---|---|
Advances to: | ‒ |
Cost: | 60 |
HP: | 43 |
Moves: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
Id: | Mistral Maiden |
Abilities: | blitz, skirmisher |
Attacks (damage × count)
wind blade | blade | 6 × 3 | melee | (marksman) | |
flurry | pierce | 4 × 7 | ranged | (marksman) | |
whirlwind | impact | 12 × 2 | ranged | (magical, slows) |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 20% | arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 1 | 40% | |
Deep Water | 2 | 30% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 40% | |
Fungus | 2 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | 3 | 30% | |
Village | 1 | 60% |
Last updated on Thu Oct 21 01:56:22 2021.