Hellion
Unlike their lesser cousins, those dubbed 'Hellion' throw all caution to the winds when engaged in combat - whether by blade or by fire, the target of a Hellion's assault is locked in a duel to the death. Often times, the presence of just one of these demons is enough to break through enemy lines and plunge a battle into disarray, though the Hellions thrive most once the fight has already devolved into chaos and after ordered lines have been broken.
Information
Advances from: | Berserker |
---|---|
Advances to: | ‒ |
Cost: | 61 |
HP: | 60 |
Moves: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
Id: | Demon Hellion |
Abilities: | ‒ |
Attacks (damage × count)
rage | blade | 14 × 3 | melee | (berserk) | |
rage | fire | 14 × 3 | ranged | (berserk) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 70% | |
Cave | 2 | 60% | |
Coastal Reef | 2 | 40% | |
Deep Water | ‒ | 30% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Forest | 2 | 70% | |
Frozen | 2 | 30% | |
Fungus | 2 | 70% | |
Hills | 2 | 60% | |
Mountains | 2 | 70% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 50% | |
Unwalkable | ‒ | 50% | |
Village | 1 | 70% |
Last updated on Thu Oct 21 01:56:21 2021.