Stormbringer
Often the harbingers of greater forces, 'Stormbringers' are usually used as the initial strike force in heavy assaults. Their abilities are well-suited to this task: fire, by its very nature, is more powerful used on the offensive, and the Stormbringers' mastery of it allows them to greatly weaken opposing armies before their other brethren arrive. In melee combat, their natural agility combined with the increased mobility from their wings allows them to use their claws to maximum effect, enough to slash straight through flesh and bone with ease.
Information
Advances from: | Demon Zephyr |
---|---|
Advances to: | ‒ |
Cost: | 56 |
HP: | 54 |
Moves: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
Id: | Demon Stormbringer |
Abilities: | skirmisher |
Attacks (damage × count)
claws | blade | 9 × 3 | melee | ||
storm | fire | 12 × 3 | ranged | (blaze, first strike) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 50% | |
Cave | 2 | 50% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Fungus | 2 | 50% | |
Hills | 1 | 50% | |
Mountains | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |
Last updated on Thu Oct 21 01:56:21 2021.