Fencer
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Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
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Information
Advances from: | ‒ |
---|---|
Advances to: | Duelist |
Cost: | 16 |
HP: | 28 |
Moves: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
Id: | Fencer |
Abilities: | skirmisher |
Attacks (damage × count)
![]() | saber | ![]() | 4 × 4 | ![]() |
Resistances
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blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | -20% | ![]() |
fire | 0% | |
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cold | 10% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Castle | 1 | 70% |
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Cave | 2 | 50% |
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Coastal Reef | 2 | 50% |
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Deep Water | ‒ | 0% |
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Fake Shroud | ‒ | 0% |
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Flat | 1 | 60% |
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Forest | 2 | 70% |
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Frozen | 2 | 40% |
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Fungus | 2 | 70% |
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Hills | 2 | 70% |
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Mountains | 3 | 70% |
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Sand | 2 | 40% |
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Shallow Water | 2 | 40% |
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Swamp | 2 | 40% |
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Unwalkable | ‒ | 0% |
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Village | 1 | 70% |
Last updated on Thu Oct 21 01:44:56 2021.