Merman Javelineer
Those merfolk who master the art of the javelin can become nearly as effective as an archer — though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the merfolk more than makes up for this when facing foes who cannot swim.
Information
Advances from: | Merman Spearman |
---|---|
Advances to: | ‒ |
Cost: | 48 |
HP: | 58 |
Moves: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Merman Javelineer |
Abilities: | ‒ |
Attacks (damage × count)
spear | pierce | 8 × 2 | melee | |
spear | pierce | 10 × 4 | ranged |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 20% | arcane | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 2 | 30% | |
Forest | 5 | 30% | |
Frozen | 2 | 30% | |
Fungus | 3 | 20% | |
Hills | 5 | 30% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Thu Oct 21 01:44:57 2021.