Chevalier Quack

(image)

Quacks often travel through the land to offer medicine to people in need, if they have the money to pay for their service. Rumor has it, Quacks use whatever herb they find to make their strange powders and solutions. Their healing capabilities seem to be limited, considering they have a high chance to poison the patient. This might be one of the reasons why they have to travel the land to visit new cities.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit can call upon bannishing magic, which has always 50% to hit. This unit is capable of basic healing.

 

Information

Advances from:
Advances to: Chevalier Healer
Cost: 18
HP: 27
Moves: 5
XP: 46
Level: 1
Alignment: neutral
Id: VRCe Quack
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)poison
ranged
2 × 5
impact
poison
(image)dispel
ranged
2 × 5
arcane
dispel

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:57:30 2018.