Blue Mage

(image) (image)

The blue Mages of Atlantis have spend much time on and under water. Their study of mermaids and knowledge of the ocean really shows when they cast huge waves and powerful streams of water.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

 
 

Information

Advances from: Aquamancer
Advances to: Fullmoon Mage, Newmoon Mage
Cost: 42
HP: 45
Moves: 5
XP: 114
Level: 2
Alignment: neutral
Id: VRAq Blue Mage
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)water spray
ranged
10 × 3
impact
magical
(image)iceball
ranged
8 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef140%
(icon) Deep Water40%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:57:37 2018.