Black Paladin

(image)

Even the strongest knight can fall under an evil curse. Black Paladins were once devoted servants of good, but were raised again after their death to join the undead army. Stripped of their soul they can only obey their new lord. The black Paladins keep the strenght they had and all blessings, which shielded their body against arcane forces. Even the purifying spells, they once learned in life, can be used in their new form.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can call upon bannishing magic, which has always 50% to hit.

 

Information

Advances from: Death Knight
Advances to:
Cost: 62
HP: 74
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: VRNe Black Paladin
Abilities: leadership, submerge

Attacks (damage × count)

(image)Schwert
melee
12 × 4
blade
(image)dispel
ranged
7 × 2
arcane
dispel

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-10%
(icon) cold70% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:57:33 2018.