Poisoner
Poison is very effective to devitalize dangerous units, or to force an enemy to leave beneficial terrain. This unit can employing it pretty certainly, but doesn't excel in actual fighting.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | |
Advances to: | |
Cost: | 17 |
HP: | 23 |
Movement: | 6 |
XP: | 33 |
Level: | 1 |
Alignment: | chaotic |
ID | ps_poisoner |
Abilities: |
Attacks (damage - count)
dagger melee | 5 - 1 blade | ||
throwing knives ranged | 2 - 4 blade | marksman poison |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |