Wesnoth logo
Wesnoth Units database

Poisoner

(image)

Poison is very effective to devitalize dangerous units, or to force an enemy to leave beneficial terrain. This unit can employing it pretty certainly, but doesn't excel in actual fighting.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

Information

Advances from:
Advances to:
Cost: 17
HP: 23
Movement: 6
XP: 33
Level: 1
Alignment: chaotic
IDps_poisoner
Abilities:

Attacks (damage - count)

(image)dagger
melee
5 - 1
blade
(image)throwing knives
ranged
2 - 4
blade
marksman
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%