Healer II
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An advanced healer, while still being as frail as the basic one, offers a considerably stronger heal and can cure poisoned units. Additonally, it gains the ability to float and thus can reach units in need quicker.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Healer I |
Advances to: | |
Cost: | 30 |
HP: | 23 |
Movement: | 5 |
XP: | 32 |
Level: | 1 |
Alignment: | neutral |
ID | ps_healer_II |
Abilities: | cures, heals +8, regenerates |
Attacks (damage - count)
![]() | faerie touch melee | 4 - 2 impact | |
![]() | ensnare ranged | 2 - 4 impact | slows |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 0% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 30% |
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Coastal Reef | 1 | 50% |
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Deep Water | 2 | 30% |
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Flat | 1 | 50% |
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Forest | 1 | 70% |
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Frozen | 1 | 40% |
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Hills | 1 | 50% |
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Mountains | 2 | 60% |
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Mushroom Grove | 2 | 50% |
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Sand | 1 | 40% |
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Shallow Water | 1 | 40% |
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Swamp | 1 | 40% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |