Mage
Arch Mage
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The mage is a quite a risky unit - it deals high ranged damage pretty certainly, but this comes at the price of low hitpoints and a high cost.
With proper support it can prove extremely useful for attacking melee-fighters or taking out weakened units quite reliable.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | |
Advances to: | |
Cost: | 20 |
HP: | 24 |
Movement: | 5 |
XP: | 40 |
Level: | 1 |
Alignment: | lawful |
ID | ps_mage |
Abilities: |
Attacks (damage - count)
![]() | staff melee | 3 - 2 impact | |
![]() | fireball ranged | 7 - 3 fire | magical |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 20% | |
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cold | 0% | ![]() |
arcane | 20% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
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Frozen | 3 | 20% |
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Hills | 2 | 50% |
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Mountains | 3 | 60% |
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Mushroom Grove | 2 | 50% |
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Sand | 2 | 30% |
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Shallow Water | 3 | 20% |
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Swamp | 3 | 20% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |