Backstabber
Rogue
A skirmisher with the ability to backstab can run through the enemy lines and attack healing units. In combination with another melee-fighter he can also be effective against ranged units and will - due to his evasion - also provide damage to other infantrymen. A pair of backstabbers can be a serious threat to any unit. Nevertheless one should not rely on them as the main attackers or defenders.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | |
Advances to: | |
Cost: | 19 |
HP: | 24 |
Movement: | 6 |
XP: | 29 |
Level: | 1 |
Alignment: | chaotic |
ID | ps_backstabber |
Abilities: | skirmisher |
Attacks (damage - count)
dagger melee | 4 - 3 blade | backstab | |
knife ranged | 3 - 2 blade |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |