Orcish Sovereign
Although orcs tend to be fairly tribal in nature, from time to time, a situation arises that impels several clans to join forces under a single powerful sovereign. By virtue of the station, such an orc must possess both the strength and cunning to lead a great horde of warriors, almost invariably possessing an inherent charisma that is an exceptional rarity among their kind. The path to such a status is a varied one; sometimes, a powerful tribe may conquer lesser ones and absorb the defeated warriors into their ranks, while other circumstances demand appointing by a council of shamans, where the Sovereign becomes a temporary, but formal title. In either case, the warchief is the critical linchpin of the horde, which rapidly dissolves back into individual clans once the strength of its leadership is extinguished.
Information
Advances from: | Orcish Ruler |
Advances to: | ‒ |
Cost: | 80 |
HP: | 75 |
Moves: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
Id: | Orcish Sovereign |
Abilities: | नेतृत्वगुण |
Attacks (damage × count)
| greatsword | blade | 10 × 4 | melee |
| crossbow | pierce | 9 × 3 | ranged |
Resistances
|
blade | 0% |
| |
pierce | 0% |
|
impact | 0% |
| |
fire | 0% |
|
cold | 0% |
| |
arcane | 0% |
Terrain
Terrain | Movement Cost |
|
Castle | 1 | 60% |
|
Cave | 2 | 40% |
|
Coastal Reef | 2 | 30% |
|
Deep Water | ‒ | 0% |
|
Fake Shroud | ‒ | 0% |
|
Flat | 1 | 40% |
|
Forest | 2 | 50% |
|
Frozen | 2 | 20% |
|
Fungus | 3 | 40% |
|
Hills | 1 | 50% |
|
Mountains | 2 | 60% |
|
Sand | 2 | 30% |
|
Shallow Water | 3 | 20% |
|
Swamp | 3 | 30% |
|
Unwalkable | ‒ | 0% |
|
Village | 1 | 60% |
Last updated on Fri Nov 22 00:43:51 2024.