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Wesnoth Units database

Goblin Knight

(image)

The Goblin ‘Knights’ have little in common with the men who share that title, and the title is bestowed in mockery by their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some audacious raid.

The wolves they are given are bred for speed and strength, making them quite dangerous in combat.

Information

Advances from: Wolf Rider
Advances to: Direwolf Rider
Cost: 32
HP: 49
Movement: 9
XP: 65
Level: 2
Alignment: chaotic
IDGoblin Knight
Abilities:

Attacks (damage - count)

(image)fangs
melee
7 - 4
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable-0%
(icon) Village150%