Dune Alchemist

(image)

To the Dunefolk, alchemy is less a form of philosophy or science, and more of an extension of the phytology that is practiced by herbalists. However, in contrast to their brethrens’ focus on herbs for medicine and healing, Alchemists utilize various plants and naturally occurring venoms to concoct potent poisons. Though useful for weakening tough enemies, the Alchemists’ art is viewed warily by other Dunefolk, for it is often employed for espionage and assassination. Nevertheless, almost every caravan will contain at least one Alchemist for precisely this reason — the political advantage from the threat of nearly untraceable poisons is not to be underestimated.

(portrait)

Information

Advances from: Herboriste
Advances to:
Cost: 27
HP: 41
Moves: 5
XP: 100
Niveau : 2
Alignement : liminal
Id: Dune Alchemist
Abilities: régénération

Attacks (damage × count)

(image)masse(impact attack) contondant9 × 3(melee attack) corps à corps
(image)blowgun(pierce attack) perforant7 × 2(ranged attack) à distance(empoisonnement)

Résistances 

(icon) tranchant-10% (icon) perforant0%
(icon) contondant0% (icon) feu0%
(icon) froid0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Caverne240%
(icon) Champignons250%
(icon) Château160%
(icon) Collines260%
(icon) Eau peu profonde320%
(icon) Eau profonde0%
(icon) Faux voile0%
(icon) Forêt240%
(icon) Gelé320%
(icon) Impraticable0%
(icon) Marais230%
(icon) Montagnes260%
(icon) Plat140%
(icon) Récif230%
(icon) Sable140%
(icon) Village160%
Last updated on Fri Feb 21 23:56:01 2020.