캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Sometimes, spotting no ennemies is even worse than spotting a Monomi or Teisatsu, because this means a Kancho, or Spy, could be lurking about in the shadows, using the ninjas' feared bakemono-jutsu, the ghost technique. Kanchos only lead the most effective of ninja units, scouting ahead in the dark all the while taking down sentries with his mastery of bowmanship and being near impossible to catch.
특별히 참고할 것: This unit is able to hide at night, leaving no trace of its presence. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is so fast that it can attack first in battle, even on defense. This unit's attack fills a whole area and is particularly difficult to dodge.
해당 유닛으로부터 승급: | Monomi |
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해당 유닛으로 승급: | |
소집비용: | 48 |
HP: | 52 |
이동: | 9 |
XP: | 150 |
레벨: | 3 |
선호시간대: | 야행성 |
ID | IME_Kancho |
능력: | 암습, 척후 |
smoke bomb 충격 | 0 - 3 근접 | 선공 interrupt area | |
long bow 관통 | 8 - 4 원격 |
저항력: | |
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참격 | -30% |
관통 | -20% |
충격 | -20% |
화염 | 0% |
냉기 | 0% |
신령 | 20% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | - | 0% |
늪 | 2 | 40% |
도보불능 | - | 0% |
동굴 | 2 | 50% |
마을 | 1 | 70% |
모래 | 2 | 40% |
버섯 수풀 | 2 | 70% |
산 | 3 | 70% |
산호초 | 2 | 50% |
성 | 1 | 70% |
숲 | 2 | 70% |
얕은 물 | 2 | 40% |
언덕 | 2 | 70% |
영구 동토 | 2 | 40% |
통과불능 | - | 0% |
평지 | 1 | 60% |