Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Sometimes, spotting no ennemies is even worse than spotting a Monomi or Teisatsu, because this means a Kancho, or Spy, could be lurking about in the shadows, using the ninjas' feared bakemono-jutsu, the ghost technique. Kanchos only lead the most effective of ninja units, scouting ahead in the dark all the while taking down sentries with his mastery of bowmanship and being near impossible to catch.
Note speciali: Questa unità può nascondersi la notte senza lasciar traccia della sua presenza. L'abilità di incursore di questa unità le permette di ignorare le zone di controllo nemiche e così può muoversi indisturbata attorno a essi. This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is so fast that it can attack first in battle, even on defense. This unit's attack fills a whole area and is particularly difficult to dodge.
Avanza da: | Monomi |
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Avanza come: | |
Costo: | 48 |
PF: | 52 |
Movimento: | 9 |
PE: | 150 |
Livello: | 3 |
Allineamento: | caotico |
ID | IME_Kancho |
Abilità: | agguato notturno, incursore |
smoke bomb impatto | 0 - 3 ravvicinato | attacco improvviso interrupt area | |
long bow perfora | 8 - 4 a distanza |
Resistenze: | |
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lama | -30% |
perfora | -20% |
impatto | -20% |
fuoco | 0% |
freddo | 0% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 40% |
Acque profonde | - | 0% |
Campo di funghi | 2 | 70% |
Castello | 1 | 70% |
Caverna | 2 | 50% |
Colline | 2 | 70% |
Congelato | 2 | 40% |
Foresta | 2 | 70% |
Impervio | - | 0% |
Invalicabile | - | 0% |
Montagne | 3 | 70% |
Palude | 2 | 40% |
Pianura | 1 | 60% |
Sabbia | 2 | 40% |
Scogliera | 2 | 50% |
Villaggio | 1 | 70% |