Trench Hunter

(image)

Cuttlefish have an ability to change the color of their body and their ink makes them able to merge with dark waters. This gives them an option to hide from their enemies or to surprise their prey.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: Markscuttlefish
Advances to:
Cost: 70
HP: 67
Moves: 8
XP: 150
Level: 3
Alignment: neutral
Id: IQ Trench Hunter
Abilities: submerge

Attacks (damage × count)

(image)tentacle
melee
3 × 10
impact
swarm
(image)tentacle
melee
7 × 3
impact
slows
(image)ink
ranged
10 × 3
pierce
poison
marksman

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact30% (icon) fire0%
(icon) cold60% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle130%
(icon) Cave320%
(icon) Coastal Reef250%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat430%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand430%
(icon) Shallow Water250%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village230%
Last updated on Sat Apr 20 01:11:08 2019.