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Wesnoth Units database

Wisp

(image)

These mysterious beings are composed of pure, yet unstable arcane magic. Although they are weak they are easy to create and can bind to an element once they gather enough power to do so.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from:
Advances to: Brazier Imp Vine Beast Tidal Razorbird Sylph Kobold Ethereal Orb
Cost: 11
HP: 20
Movement: 6
XP: 26
Level: 0
Alignment: neutral
IDWisp
Abilities:

Attacks (damage - count)

(image)aura wave
ranged
4 - 3
arcane

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact30% (icon) fire0%
(icon) cold30% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove330%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%