Heretic
The Windsong Council preaches the importance of patience and pacifism, that one should not give in to anger and instead think carefully about every decision. It is this belief that has kept the Windsong out of conflict for so long.
There is a faction, however, that believes that the balance of the world can only be brought about by action, and thus espouses a more active role for the Windsong, pushing constantly for war and the expansion of the Windsong's influence in the outside world. Though they are known as Heretics, their opinions are nonetheless valued, and those Gatekeepers who follow the philosophy are allowed to train themselves in the forbidden arts of swordplay and ancient fire magic.
Information
Advances from: | Gatekeeper |
Advances to: | Warmonger |
Cost: | 40 |
HP: | 45 |
Movement: | 5 |
XP: | 72 |
Level: | 2 |
Alignment: | neutral |
ID | Heretic |
Abilities: |
Attacks (damage - count)
sword melee | 9 - 3 blade | ||
fireball ranged | 22 - 1 fire |
Resistances
blade | 30% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | -10% | |||
cold | -10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |