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Initiate

(image)

Dabbling in the Death Magic, this young mage's lust for power has weakened him to the point where he is too weak to attack in regular combat.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: Deathmaster
Cost: 21
HP: 30
Movement: 5
XP: 56
Level: 1
Alignment: chaotic
IDInitiate
Abilities:

Attacks (damage - count)

(image)chill wave
ranged
7 - 3
cold
magical
(image)shadow wave
ranged
8 - 2
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%