Ensign
Fresh from the academy the ensigns are officers ready to prove their metal. They use their newly learned skills to rally the disheartened and shellshocked and to push the men to fight harder.
Information
Advances from: | |
Advances to: | Lieutenant |
Cost: | 20 |
HP: | 38 |
Movement: | 8 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
ID | GPA_DK1_Ensign |
Abilities: | Rallies+2, inspire |
Attacks (damage - count)
Engage melee | 5 - 3 blade | ||
Charge melee | 5 - 2 blade | charge overrun |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 30% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 3 | 30% | |
Hills | 2 | 40% | |
Mountains | 99 | 20% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 40% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 99 | 0% | |
Village | 1 | 40% |