Medic
Even though the medical knowledge of the time is poor, it is still a great relief to wounded soldiers. Medics carry bandages and antidotes for common poisons making them useful for curing for the wounded.
Information
Advances from: | |
Advances to: | Battlefield Hospital |
Cost: | 14 |
HP: | 34 |
Movement: | 8 |
XP: | 28 |
Level: | 1 |
Alignment: | neutral |
ID | GPA_DJ1_Medic |
Abilities: | heals+4,cures |
Attacks (damage - count)
Engage melee | 3 - 3 impact |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 30% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 3 | 30% | |
Hills | 2 | 40% | |
Mountains | 99 | 20% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 40% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 99 | 0% | |
Village | 1 | 40% |