Young Dragon
A young dragon, while immature, is already pure animal might, thought capable of incinerating entire villages on a whim. Such beings can be defeated, but usually fall to trickery and ambush than to a fighter, and it is a wonder if they can even be slain at all. The man who angers a dragon such as this will get little sleep at night, while the one who befriends such a beast will always know a powerful ally is nearby.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Dragon Hatchling |
Advances to: | |
Cost: | 100 |
HP: | 101 |
Movement: | 8 |
XP: | 250 |
Level: | 5 |
Alignment: | chaotic |
ID | YoungDragon |
Abilities: | leadership |
Attacks (damage - count)
snap melee | 40 - 1 impact | ||
fire breath ranged | 20 - 4 fire | marksman |
Resistances
blade | 10% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 50% | |||
cold | -50% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 3 | 30% | |
Coastal Reef | 1 | 30% | |
Deep Water | 2 | 20% | |
Flat | 1 | 30% | |
Forest | 1 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 40% | |
Mountains | 1 | 40% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 20% | |
Swamp | 1 | 30% | |
Unwalkable | 1 | 40% | |
Village | 1 | 40% |