Rancher
In the wilder, less tamed regions of Wesnoth, the horse clans provide a steady supply of mounts, so even common farmers can usually afford a donkey. Once a man has a donkey, it becomes easier to travel long distances and to keep control of animal herds; however, such Ranchers tend to equip themselves with only the simplest of spears, perhaps dreaming of being numbered among Wesnoth's horsemen. Few achieve this dream; charging any real soldier on the back of a donkey whilst wearing little to no armour is tantamount to suicide.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | |
Advances to: | Horseman Cavalryman |
Cost: | 12 |
HP: | 22 |
Movement: | 6 |
XP: | 18 |
Level: | 0 |
Alignment: | lawful |
ID | Rancher |
Abilities: |
Attacks (damage - count)
spear melee | 5 - 2 pierce | charge |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |