Journeyman
Journeymen have traveled the world widely, learning along the way. They countinue their travels, deciding when to stop and what to do. This leaves them with no real alliances, but plenty of friends in times of need. It is not unusual for a village or town to claim they were saved by a passing journeyman.
Outfitted with a saber, journeymen are light on their feet and capable of dodging blows. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Traveler |
Advances to: | Ranger |
Cost: | 32 |
HP: | 44 |
Movement: | 7 |
XP: | 50 |
Level: | 2 |
Alignment: | lawful |
ID | Journeyman |
Abilities: | inspire, inspire_1, inspire_2, skirmisher |
Attacks (damage - count)
saber melee | 5 - 5 blade | ||
bow ranged | 6 - 4 pierce |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |