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Wesnoth Units database

Horn

(image)

Horns are the cavalry of the brass, charging in with bunched fists and split notes.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

Information

Advances from:
Advances to: Wagner Horn
Cost: 15
HP: 24
Movement: 6
XP: 40
Level: 1
Alignment: lawful
IDhorn
Abilities:

Attacks (damage - count)

(image)fist
melee
3 - 2
impact
charge
(image)split
ranged
4 - 2
pierce
backstab

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire20%
(icon) cold-20% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave220%
(icon) Coastal Reef250%
(icon) Deep Water10020%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains250%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water230%
(icon) Swamp320%
(icon) Unwalkable1000%
(icon) Village160%