Horn
Horns are the cavalry of the brass, charging in with bunched fists and split notes.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
Information
Advances from: | |
Advances to: | Wagner Horn |
Cost: | 15 |
HP: | 24 |
Movement: | 6 |
XP: | 40 |
Level: | 1 |
Alignment: | lawful |
ID | horn |
Abilities: |
Attacks (damage - count)
fist melee | 3 - 2 impact | charge | |
split ranged | 4 - 2 pierce | backstab |
Resistances
blade | 10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 20% | |||
cold | -20% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 20% | |
Coastal Reef | 2 | 50% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 2 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 2 | 30% | |
Swamp | 3 | 20% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |