Cymbals
When not crashing about their enemies' ears, cymbals can perform basic healing.
Special Notes: This unit is capable of basic healing.
Information
Advances from: | Snare Drum |
Advances to: | Crash Cymbals |
Cost: | 45 |
HP: | 42 |
Movement: | 5 |
XP: | 72 |
Level: | 2 |
Alignment: | neutral |
ID | cymbals |
Abilities: | heals +4 |
Attacks (damage - count)
bash melee | 8 - 1 impact | ||
crash ranged | 9 - 3 impact |
Resistances
blade | 10% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 40% | |
Coastal Reef | 1 | 40% | |
Deep Water | 3 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 2 | 20% | |
Hills | 2 | 60% | |
Mountains | 2 | 80% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 30% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 30% | |
Unwalkable | 100 | 0% | |
Village | 1 | 70% |