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Wesnoth Units database

Double Bass

(image)

A mammoth of an instrument, the double bass doesn't often get a solo... but when it does, you know about it!

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information

Advances from: Bass Viol
Advances to:
Cost: 64
HP: 76
Movement: 4
XP: 100
Level: 3
Alignment: lawful
IDdouble_bass
Abilities:

Attacks (damage - count)

(image)crush
melee
30 - 1
impact
slows
(image)solo
melee
11 - 2
cold
firststrike

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact10% (icon) fire-20%
(icon) cold30% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water10020%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen230%
(icon) Hills160%
(icon) Mountains270%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable1000%
(icon) Village160%