Double Bass
A mammoth of an instrument, the double bass doesn't often get a solo... but when it does, you know about it!
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Bass Viol |
Advances to: | |
Cost: | 64 |
HP: | 76 |
Movement: | 4 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | double_bass |
Abilities: |
Attacks (damage - count)
crush melee | 30 - 1 impact | slows | |
solo melee | 11 - 2 cold | firststrike |
Resistances
blade | -20% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | -20% | |||
cold | 30% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 2 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |