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Wesnoth Units database

Priest

(image)

The priests were part of the government in the ancient culture, wich lived in the desert many thousand years ago. They had to take care, that the will of the Pharao was respected in every town. So they had a lot of power. However, they also had to take care of people who didn't follow the pharaos will. This is why only people, where you know, that they won't have any problems with a village turning against them. They also had the ability to heal when they were alive, but this is not working any more now. But it is their only ability wich is not working any more.

Information

Advances from: Mummy
Advances to: High Priest
Cost: 30
HP: 48
Movement: 5
XP: 85
Level: 2
Alignment: chaotic
IDEOI_priest
Abilities:

Attacks (damage - count)

(image)staff
melee
8 - 2
impact
(image)snake bite
melee
3 - 2
blade
poison
(image)curse
ranged
10 - 2
arcane
magical
(image)burning sun
ranged
12 - 2
fire
magical

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-50%
(icon) cold60% (icon) arcane-50%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove260%
(icon) Sand150%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable9920%
(icon) Village160%