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Flying Mage

(image)

Some mages can use their magic to fly. However, this needs a lot of concentration and so they aren't able to fight as well as the others, but they are still useful, because it's mostly the madest mages who try something like this and many die because their magic wings don't hold, so they won't mind if you send them to a dangerous mission.

Information

Advances from: Mage
Advances to: Flying Master
Cost: 40
HP: 35
Movement: 6
XP: 130
Level: 2
Alignment: neutral
IDEOI_flying_mage
Abilities:

Attacks (damage - count)

(image)magic missile
ranged
9 - 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Hills160%
(icon) Mountains170%
(icon) Mushroom Grove230%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable10%
(icon) Village160%