Grave Guard
In the ancient culture wich lived in the deserts, the dead where more important than the living, wich meant that the grave guards where even better fighters than the guards of the living kings.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
Advances from: | Desert Guard |
Advances to: | |
Cost: | 55 |
HP: | 80 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | EOI_grave_guard |
Abilities: | steadfast |
Attacks (damage - count)
Khopesh melee | 13 - 3 blade |
Resistances
blade | 50% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | -30% | |||
cold | 60% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 80% | |
Deep Water | 5 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 4 | 30% | |
Hills | 3 | 50% | |
Mountains | 5 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 1 | 50% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |