戰役 |
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侵 墜 東 繼 彌 自由 NR SoF SotBE 瑟 崛 疆 AToTB UtBS - TFGE |
Era |
英 預 - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
語言 |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
There are many among the Windsong who could successfully lead an army, or plan a battle, as the council has all children trained to the best of their ability. So, for the Windsong, knowing when to act is more important. The Raw is affected by all events, both past and future, and is fluidic as these possibilities change. Through her accompanying spirit, some Weavers learn to interpret flows in The Raw as predictions for future events. With time and experience, her predictions become more accurate and dependable. Eventually, if she is of quality, she will be invited to join the ranks of the Prophets. Unlike the farseers of other peoples, the Windsong Prophets do not 'witness' events so much as apply an expanded form of cause and effect. Knowing all flows are open to interpretation, Prophets are discouraged from making predictions without the council of her peers.
Unlike Envoys, Prophets have much time to study the arts of leadership and healing, and she has now learned to cure poison. Such is the respect of the Windsongs for the Prophets, that any direction given by them will be obeyed immediately and without question.
特別提示:本單位可以治療周圍的單位,並治愈中毒效果。這個士兵的領導能力能使在他周圍的友軍更勇猛。周圍比他等級低的友軍在戰鬥中會給對方造成更大的傷害。本單位的秘法攻撃對不死族造成巨大的傷害,對活着的生物也能造成傷害。本單位的'减速'攻撃能够减緩敵人的行動,使其移動速度和攻撃輸出减半,直到本回合結束。
升級自: | Weaver |
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升級為: | Ascendant |
價格: | 40 |
生命值: | 38 |
移動: | 5 |
經驗值: | 62 |
等級: | 2 |
攻撃屬性: | 中立 |
ID | EOM_Prophetess |
能力: | 治癒, 治療+8, 領導 |
碰觸 秘法 | 6 - 2 近戰 | 减速 |
抗性 | |
---|---|
劍刃 | 0% |
穿刺 | 0% |
衝擊 | 0% |
火焰 | 0% |
寒冷 | 0% |
秘法 | 50% |
地形 | 移動點數耗費 | 閃避幾率 |
---|---|---|
丘陵 | 2 | 50% |
城堡 | 1 | 60% |
寒冰 | 3 | 20% |
山嶺 | 3 | 60% |
平坦 | 1 | 40% |
村莊 | 1 | 60% |
森林 | 2 | 50% |
沙地 | 2 | 30% |
沼澤 | 3 | 20% |
沿海珊瑚礁 | 2 | 30% |
洞穴 | 2 | 40% |
深水 | 99 | 20% |
淺水 | 3 | 20% |
無法步行 | 99 | 20% |
無法通行 | 99 | 40% |
蘑菇林 | 2 | 50% |