战役 |
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AOI DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
英 默 - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
There are many among the Windsong who could successfully lead an army, or plan a battle, as the council has all children trained to the best of their ability. So, for the Windsong, knowing when to act is more important. The Raw is affected by all events, both past and future, and is fluidic as these possibilities change. Through her accompanying spirit, some Weavers learn to interpret flows in The Raw as predictions for future events. With time and experience, her predictions become more accurate and dependable. Eventually, if she is of quality, she will be invited to join the ranks of the Prophets. Unlike the farseers of other peoples, the Windsong Prophets do not 'witness' events so much as apply an expanded form of cause and effect. Knowing all flows are open to interpretation, Prophets are discouraged from making predictions without the council of her peers.
Unlike Envoys, Prophets have much time to study the arts of leadership and healing, and she has now learned to cure poison. Such is the respect of the Windsongs for the Prophets, that any direction given by them will be obeyed immediately and without question.
特别提示:本单位可以治疗周围的单位,并治愈中毒效果。本单位的领导能力使得相邻的友好单位获得更多的攻击输出,但只对等级更低的单位有效。本单位的奥术攻击对不死族造成巨大的伤害,对活着的生物也能造成伤害。本单位的'减速'攻击能够减缓敌人的行动,使其移动速度和攻击输出减半,直到本回合结束。
升级自: | Weaver |
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升级为: | Ascendant |
价格: | 40 |
生命值: | 38 |
移动: | 5 |
经验值: | 62 |
Level: | 2 |
攻击属性: | 中立 |
ID | EOM_Prophetess |
能力: | 治愈, 治疗+8, 领导 |
触碰 奥术 | 6 - 2 近战 | 减速 |
抗性 | |
---|---|
剑刃 | 0% |
穿刺 | 0% |
冲击 | 0% |
火焰 | 0% |
寒冷 | 0% |
奥术 | 50% |
地形 | 移动点数耗费 | 闪避几率 |
---|---|---|
不可通行的 | 99 | 40% |
丘陵 | 2 | 50% |
冰冻的 | 3 | 20% |
城堡 | 1 | 60% |
山岭 | 3 | 60% |
平整的 | 1 | 40% |
无法行走的 | 99 | 20% |
村庄 | 1 | 60% |
森林 | 2 | 50% |
沙地 | 2 | 30% |
沼泽 | 3 | 20% |
沿海珊瑚礁 | 2 | 30% |
洞穴 | 2 | 40% |
浅水 | 3 | 20% |
深水 | 99 | 20% |
蘑菇林 | 2 | 50% |