Wyrm

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Wyrms, the cold-blooded cousins of the Fire Dragons, prefer the cold environment of the Heart Mountains. They usually roam in heights inaccessible to everyone unable to fly but it happens from time to time that one gets lost and comes into contact with wanderers. Their existence has been proved by various dwarvish expeditions and some of these report that their scales must be made of ice, as hard as they are. Although not quite as big and powerful as their distant relatives, they are still formidable predators that hunt even mammoths and can be deadly even to larger groups of adventurers.

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Information

Advances from:
Advances to:
Cost: 108
HP: 138
Moves: 8
XP: 250
Level: 5
Alignment: neutral
Id: Wyrm
Abilities: regenerates

Attacks (damage × count)

(image)fangs(blade attack) blade26 × 2(melee attack) melee
(image)arctic breath(cold attack) cold24 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact30% (icon) fire-20%
(icon) cold60% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef130%
(icon) Deep Water120%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest130%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills140%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water120%
(icon) Swamp130%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Fri Nov 8 02:25:36 2024.