Shadow Initiate

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Some mages are thrown out of the mage’s guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword.

 
 

Information

Advances from:
Advances to: Shadow Mage, Arcane Enforcer
Cost: 19
HP: 27
Moves: 5
XP: 46
Level: 1
Alignment: liminal
Id: Shadow Initiate
Abilities:

Attacks (damage × count)

(image)short sword(blade attack) blade6 × 3(melee attack) melee
(image)shadow wave(arcane attack) arcane8 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Nov 8 02:25:35 2024.