Алхимик

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To the Dunefolk, alchemy is less a form of philosophy or science, and more an extension of the phytology that is practiced by herbalists. However, in contrast to their brethrens’ focus on herbs for medicine and healing, many alchemists utilize various plants and naturally occurring venoms to concoct lethal poisons. While useful for weakening tough enemies, this art is viewed warily by other Dunefolk as a potent means for espionage and assassination. At the same time, such a tool presents a tremendous political advantage, so much so that almost every caravan will hire or train a few alchemists to maintain a reasonable level of threat at all times.

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Information

Advances from: Лекарь
Advances to:
Cost: 27
HP: 41
Moves: 5
XP: 100
Уровень: 2
Тип: теневой
Id: Dune Alchemist
Abilities: регенерация

Attacks (damage × count)

(image)булава(impact attack) крушащий9 × 3(melee attack) ближний
(image)духовая трубка(pierce attack) колющий7 × 2(ranged attack) дальний(яд)

Сопротивляемость

(icon) режущий-10% (icon) колющий0%
(icon) крушащий0% (icon) огонь0%
(icon) холод0% (icon) мистический20%

Terrain

TerrainMovement CostDefense
(icon) Береговой риф230%
(icon) Болото230%
(icon) Глубокая вода0%
(icon) Горы260%
(icon) Грибы250%
(icon) Деревня160%
(icon) Замок160%
(icon) Лес240%
(icon) Мерзлота320%
(icon) Непроходимая местность0%
(icon) Отмель320%
(icon) Песок140%
(icon) Пещера240%
(icon) Равнина140%
(icon) Фальшивая пелена0%
(icon) Холмы260%
Last updated on Fri Jul 3 00:16:18 2020.