Mage Commander


This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.



Advances from: Mage Leader
Advances to: Mage Magister
Cost: 100
HP: 57
Moves: 6
XP: 220
Level: 3
Alignment: neutral
Id: Mage Commander
Abilities: heals +4, leadership

Attacks (damage × count)

(image)staff(impact attack) impact6 × 2(melee attack) melee
(image)fireball(fire attack) fire12 × 4(ranged attack) ranged(magical)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 3 00:19:11 2020.