Mage Commander
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This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.
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Information
Advances from: | Mage Leader |
---|---|
Advances to: | Mage Magister |
Cost: | 100 |
HP: | 57 |
Moves: | 6 |
XP: | 220 |
Level: | 3 |
Alignment: | neutral |
Id: | Mage Commander |
Abilities: | heals +4, leadership |
Attacks (damage × count)
![]() | staff | ![]() | 6 × 2 | ![]() | |
![]() | fireball | ![]() | 12 × 4 | ![]() | (magical) |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | ‒ | 0% |
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Fake Shroud | ‒ | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
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Frozen | 3 | 20% |
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Fungus | 2 | 50% |
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Hills | 2 | 50% |
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Mountains | 3 | 60% |
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Sand | 2 | 30% |
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Shallow Water | 3 | 20% |
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Swamp | 3 | 20% |
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Unwalkable | ‒ | 0% |
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Village | 1 | 60% |
Last updated on Thu Oct 21 01:49:21 2021.