Haunt
Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over.
Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | |
Cost: | 20 |
HP: | 18 |
Movement: | 7 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Haunt |
Abilities: |
Attacks (damage - count)
touch melee | 4 - 3 arcane | drains | |
wail ranged | 3 - 3 cold |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 99 | 50% | |
Frozen | 1 | 50% | |
Unwalkable | 1 | 50% | |
بُسْتان الفُطر | 1 | 50% | |
تلال | 1 | 50% | |
جبال | 1 | 50% | |
رمال | 1 | 50% | |
غابة | 1 | 50% | |
قرية | 1 | 50% | |
قصر | 1 | 50% | |
كهف | 99 | 50% | |
مستنقع | 1 | 50% | |
مياه ضحلة | 2 | 50% |