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Wesnoth Units database

Spy

(image)

Spies are commonly given the duties of a scout among the Ice Age people. They specialize in undercover work and sneaking. The initiates of this group often dye their hair blue in a somewhat childish rite.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.

Information

Advances from: Landsman
Advances to: Saboteur
Cost: 16
HP: 30
Movement: 6
XP: 28
Level: 1
Alignment: chaotic
IDSpy
Abilities: ambush

Attacks (damage - count)

(image)dagger
melee
5 - 3
blade
backstab

Resistances

(icon) blade-30% (icon) pierce-30%
(icon) impact-20% (icon) fire10%
(icon) cold30% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water330%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen170%
(icon) Hills260%
(icon) Mountains270%
(icon) Mushroom Grove150%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable1000%
(icon) Village170%